Here’s a range of my most recent 3D art that cover characters, vehicles, and props. They were created using either Blender or Maya to model and render alongside Substance Painter for texturing. I’m proficient in hard surface modeling of real-world and sci-fi themed assets as well as character art that is stylized or photoreal.
Collection of 2D art ranging from character, creature, mechanical designs, and other miscellaneous works. Some began as drawings scanned into the computer and other used 3D renders that were then digitally painted over. The Adobe suite, Affinity tools, and a Wacom tablet are my tools of choice.