I’m Daniel Kim, a game designer with proficiencies in level design and 3D art. I’ve combined my background in architecture and film to create games with impressive environments that serve both storytelling and gameplay in imaginative and engaging ways.
Skills and Proficiencies
Game Design, Level Design, Prototyping, Scripting
3D Art, Environment Art, Cinematic Lighting, Visual Storytelling
Project Management, Team Leadership
Software and Tools
Unity, Unreal Engine 4/5, Blueprints
Maya, Blender, Photoshop, Substance