About Me
I’m a video game designer with a proficiency in level design and 3D art. My game career began in 2012 right after finishing architecture school. I landed a job as level designer at a small indie game studio founded by a group of veteran developers in Seattle. Afterwards, I moved to Austin where I developed my own games from scratch by learning to code, animate, and produce audio. I’ve since shipped 2 first-person games on Steam, which taught me every facet of game development.
Contact
Email: danielkim.designer@gmail.com
Twitter: twitter.com/ThatDanielKim
LinkedIn: www.linkedin.com/in/danielkimdesign
Credited Games
Critical Mess
Deadweight
Republique
Skill and Proficiencies
Software: Unity 3D/Playmaker, Maya, Mudbox, Photoshop, Quixel Suite
Level Design: Blockmesh layout, encounter/combat design, scripting, optimization
Art: Drawing, 3D Modeling, PBR Texturing, Concept Art
Working Knowledge: UE4/Blueprint, Sound design, UI design, rigging/animation, C#