About Me

I’m a video game designer with a proficiency in level design and 3D art. My game industry career began in 2012 right after finishing architecture school. I landed a job as level designer at a small indie game studio founded by a group of veteran developers in Seattle, WA.

Afterwards, I moved to Austin, TX where I developed my own games from scratch by learning to code, animate, produce audio, and everything else involved in indie game development.

I’ve since shipped multiple first-person games on Steam and participated in numerous game jams with local developers. As a result, I’ve learned every facet of game development, making me a well-rounded generalist. In addition, I am an author of several published online courses covering a range of 3D art topics.


Email: danielkim.designer@gmail.com

Twitter: twitter.com/ThatDanielKim

LinkedIn: www.linkedin.com/in/danielkimdesign

YouTube: Greedy3D YouTube Channel

Credited Games

  • Critical Mess
  • Deadweight
  • Don’t Let It Die
  • Super Scooter

Skill and Proficiencies

Software: Unity 3D, Maya, Mudbox, Blender, Sketchup, Adobe CC, Davinci Resolve, GIMP, Substance Painter, Topogun

Design: Blockmesh layout, encounter/combat design, gameplay scripting, rapid prototyping, UI design, sound design

Art: Drawing/sketching, 3D modeling, Character Art, 3D rigging/animation, PBR texturing, 2D/3D concept art, photography, film VFX/editing

Working Knowledge: UE4/Blueprints, C#