I’m a video game designer with a proficiency in level design and 3D art. My game industry career began in 2012 right after finishing architecture school. I landed a job as level designer at a small indie game studio founded by a group of veteran developers in Seattle, WA.
Afterwards, I moved to Austin, TX where I developed my own games from scratch by learning to code, animate, produce audio, and everything else involved in indie game development.
I’ve since shipped multiple first-person games on Steam and participated in numerous game jams with local developers. As a result, I’ve learned every facet of game development, making me a well-rounded generalist. In addition, I am an author of several published online courses covering a range of 3D art topics.
YouTube: Greedy3D YouTube Channel
- Critical Mess
- Don’t Let It Die
- Super Scooter
Skill and Proficiencies
Software: Unity 3D, Maya, Mudbox, Blender, Sketchup, Adobe CC, Davinci Resolve, GIMP, Substance Painter, Topogun
Design: Blockmesh layout, encounter/combat design, gameplay scripting, rapid prototyping, UI design, sound design
Art: Drawing/sketching, 3D modeling, Character Art, 3D rigging/animation, PBR texturing, 2D/3D concept art, photography, film VFX/editing
Working Knowledge: UE4/Blueprints, C#