About

About Me

I’m a video game designer with a proficiency in level design and 3D art. My game industry career began in 2012 right after finishing architecture school. I landed a job as level designer at a small indie game studio founded by a group of veteran developers in Seattle. Afterwards, I moved to Austin where I developed my own games from scratch by learning to code, animate, produce audio, and everything else involved in indie game development. I’ve since shipped 2 first-person games on Steam and participated in numerous game jams with local developers. As a result, I’ve learned every facet of game development, making me a well-rounded generalist.

 

Contact

Email: danielkim.designer@gmail.com

Twitter: twitter.com/ThatDanielKim

LinkedIn: www.linkedin.com/in/danielkimdesign

YouTube: Greedy3D YouTube Channel

 

Credited Games

Critical Mess

Deadweight

Republique

 

Skill and Proficiencies

Software: Unity 3D, Maya, Mudbox, Blender, Sketchup, Adobe CC, Davinci Resolve, GIMP, Substance Painter

Design: Blockmesh layout, encounter/combat design, gameplay scripting, rapid prototyping, UI design, sound design

Art: Drawing/sketching, 3D modeling, 3D rigging/animation, PBR texturing, 2D/3D concept art, photography, film VFX/editing

Working Knowledge: UE4/Blueprints, C#