I’m Daniel Kim, a game designer with a proficiency in level design and 3D art. I have a background in architecture, film, and fine arts – which gives me a strong foundation to work in a multidisciplinary field like interactive entertainment and other visual mediums. I enjoy tinkering and building my own projects, either as personal experiments or commercial products.
I’ve shipped multiple first-person style games on Steam and continue to prototype new games. This makes me an effective generalist who is familiar with every facet of game development and art production. In addition, I am the author of several published online courses covering a range of art and design topics.
Skill and Proficiencies
Game Design, Level Design, Prototyping, Scripting
3D Art, High Poly, Low Poly, PBR Texturing
2D Art, Drawing, Painting, Graphic Design
Software and Tools
Unity, Unreal Engine 4, Unreal Engine 5, Blueprints
Maya, Blender, Adobe Suite, Substance Suite
Topogun, Marvelous Designer, Zbrush, C#