3D Game Art
Here’s a range of my most recent 3D art that cover characters, props, vehicles, and environments. They were created mostly using Blender to model and render alongside Substance Painter for texturing. I’m proficient in hard surface modeling of real world and sci-fi themed assets as well as character art that is stylized or photoreal.
Personal Game Projects
Critical Mess – I scripted a simple game design loop of shoveling garbage down a hole while earning points to buy power-ups. Multiple levels were designed using a modular layout kit. I set up the player controls and HUD, created art assets, sound effects, and music. This is a small title that launched on Steam. The project took 2 months from prototype to ship.
Deadweight – I scripted a wave shooter in Unity where the player survives as long as possible against 3 variations of enemies by shooting them and setting up turrets or traps. Built a variety of layouts inside the same basic stage. Created all the necessary art, VFX (gunfire, explosions, sparks, blood, etc.), and audio for the game as well. Released on Steam for PC and Mac.
Multiplayer Team Deathmatch Map – A medium-sized 3rd person shooter multiplayer map within a sci-fi setting. Fully playable with a simple 3rd person character and functional traversal gameplay such as ladders, elevators, and a zipline. Took 1 week to take from initial pen drawings to fully blocked out in 3D and playable in the Unity engine, complete with map drawings and visual aid to illustrate dynamic environmental gameplay.
Single Player Sci-fi Level – A medium-sized first-person level graybox set within a sci-fi setting. Fleshed out with basic lighting, scripting, and vfx. Geometry modeled in Maya and running in Unity 3D. Took about 4 days to put together. Designed with an emphasis on verticality and alternate routes.
Film & Animation
This short film I created features advanced VFX film techniques such as motion tracking and 3D compositing as well as some charming character animations.