Design

UE5 Game Projects

UE5 First Person Platformer – Eager to try out the new Unreal Engine 5, I created a small set of reusable art and gameplay assets along with a player controller that can double jump and dash – all scripted with Blueprints. Then I brought all those elements together by designing a couple of first person platformer levels where the goal is to pass through all the red hoops.

UE5 Laser Crusher Gauntlet – The theme of the 2021 Epic MegaJam was “Running out of space.” Within a week, I created an obstacle course style level that featured ceiling crushers and laser walls that would restrict areas that players can stand safely. I created all the environment art assets and set up the player controller, traps logic, and level logic in Blueprints in UE5.

Level Design and Grayboxing

Multiplayer Team Deathmatch Map – A medium-sized 3rd person shooter multiplayer map within a sci-fi setting. Implemented a playable 3rd person character with functional traversal mechanics such as ladders, elevators, and a zipline. It took a week from initial pen drawings to playable graybox in Unity, complete with plan drawings and written and visual supporting material.

Single Player Sci-fi Level – A medium-sized first-person level graybox set within a sci-fi setting. Fleshed out with basic lighting, scripting, and vfx. Geometry modeled in Maya and running in Unity. Took about 4 days to put together. Designed with an emphasis on verticality and alternate routes.

VR Projects

Excavator Asset for OSHA VR Training – As part of an OSHA hazard training VR application, I modeled and textured a detailed excavator asset using Blender and Substance Painter. Below you can watch a clip of how it appears in VR running on the Unity engine. Great care was taken to maintain realism, accuracy, and correct scale using reference photos and some rough 3D scan data.

Environment Art for VR Training – I modeled and textured environment art assets and created animated shader FX for a VR environment. Users can grab tile and drywall pieces off the tables and place them on the grid wall or floor to learn about measuring building materials to fit a specific dimension. I generated conceptual 3D art before building out the final assets and setting up shaders in Unity.

Published Steam Games

Critical Mess – I scripted a simple game design loop of shoveling garbage down a hole while earning points to buy power-ups. Multiple levels were designed using a modular layout kit. I set up the player controls and HUD, created art assets, sound effects, and music. This is a small title that launched on Steam. The project took 2 months from prototype to ship. Made with Unity.

Deadweight – I scripted a wave shooter in Unity where the player survives as long as possible against 3 variations of enemies by shooting them and setting up turrets or traps. Built a variety of layouts inside the same basic stage. Created all the necessary art, VFX (gunfire, explosions, sparks, blood, etc.), and audio for the game as well. Released on Steam for PC and Mac.