Design

Professional Work

Star Wars: Knights of the Old Republic Remake – I modeled vast graybox layouts, placed enemy encounters and loot, and prototyped puzzle mechanics. Created design docs to further clarify design intent. Regularly maintained alignment on the narrative and gameplay vision with leads. Below are images from the original mission level that I was tasked with re-imagining and expanding upon.

UE5 Game Projects

UE5 First Person Platformer – Eager to try out the new Unreal Engine 5, I created a small set of reusable art and gameplay assets along with a player controller that can double jump and dash – all scripted with Blueprints. Then I brought all those elements together by designing a couple of first person platformer levels where the goal is to pass through all the red hoops.

UE5 Laser Crusher Gauntlet – The theme of the 2021 Epic MegaJam was “Running out of space.” Within a week, I created an obstacle course style level that featured ceiling crushers and laser walls that would restrict areas that players can stand safely. I created all the environment art assets and set up the player controller, traps logic, and level logic in Blueprints in UE5.

Level Design and Grayboxing

Multiplayer Team Deathmatch Map – A medium-sized 3rd person shooter multiplayer map within a sci-fi setting. Implemented a playable 3rd person character with functional traversal mechanics such as ladders, elevators, and a zipline. It took a week from initial pen drawings to playable graybox in Unity, complete with plan drawings and written and visual supporting material.

Single Player Sci-fi Level – A medium-sized first-person level graybox set within a sci-fi setting. Fleshed out with basic lighting, scripting, and vfx. Geometry modeled in Maya and running in Unity. Took about 4 days to put together. Designed with an emphasis on verticality and alternate routes.

Published Unity Games

Critical Mess – I scripted a simple game design loop of shoveling garbage down a hole while earning points to buy power-ups. Multiple levels were designed using a modular layout kit. I set up the player controls and HUD, created art assets, sound effects, and music. This is a small title that launched on Steam. The project took 2 months from prototype to ship. Made with Unity.

Deadweight – I scripted a wave shooter in Unity where the player survives as long as possible against 3 variations of enemies by shooting them and setting up turrets or traps. Built a variety of layouts inside the same basic stage. Created all the necessary art, VFX (gunfire, explosions, sparks, blood, etc.), and audio for the game as well. Released on Steam for PC and Mac.